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Tweaked sorting in the Friends datatext so WoW is always on top. Style Filter border color action now applies to the Power Bar border as well.

Stacks on nameplate auras will no longer be hidden when they reach 10 or above. Added new style filter trigger "Casting Non-Interruptible".

Added new style filter action "Frame Level". Added visibility options to the bag-bar. Added visibility options to the microbar.

Added option to self-cast with a right-click on actionbuttons. Added "Desaturate On Cooldown" option to action bars. Changed the vehicle fix we put in place previously.

It will only affect the Antorus raid instance now. You no longer need pet frames to see vehicles in old raids.

Fixed issue with stance bar visibility when switching between specs. Fixed position issue with the nameplate target arrow when portrait was hidden.

Fixed issue which required the user to click "Okay" in the Color Picker before colors updated this was locked down intentionally for performance reasons, but those issues have been resolved in a different way.

Colors will now update as you click the wheel. Fixed a performance issue with bag sorting. Sorting should seem a lot smoother, especially for low end computers.

Suppressed error that could happen when you received a whisper from a friend which WoW had not provided data for yet. Fixed issue which broke the Aura step in the install guide.

Fixed a few issues with auto-invite relating to other realms and multiple friends from the same bnet account. Fixed a frame level issue with nameplates which caused them to bleed into each other when overlapped.

Fixed issue which caused the version check for ElvUI and associated 3rd party plugins to get sent to the addon communications channel excessively.

It will now send a lot fewer messages in total. Fixed issue which could cause the clickable area on nameplates to use an incorrect size.

Fixed issue with healer icons in battlegrounds when multiple players had the same name. Fixed various issues with the Friend datatext relating to multiple characters or games from the same account.

Cleaned up code in Friend datatext. Friend datatext can now show friends who are playing multiple games and show each character that is on WoW with the ability to invite or whisper each toon via right click menu.

Enhanced the display and sorting of the Friend datatext. Shortened the text displayed on the movement speed datatext. This is currently only affecting the English client, but can be modified for other localizations by changing the respective localization string.

Clicking the Currencies datatext will now open the currencies frame in WoW. Updated RaidDebuffs filter and added a few from Tiago Azevedo.

Removed alert and flash in chat tabs when chat history is displayed after a login or reload. Removed IconBorder texture on BagBar bag icons.

Various font and skin tweaks. Skinned the "Unspent Talent Point" alert and positioned it near the top of the screen.

Changed the default value of "Max Duration" for Target Debuffs to 0. Included the minimap location text font in the "Apply To All" option.

Reverted a backdrop color change on the TradeSkill frame. Changed the name format used for the ElvUI nameplates. Added visibility settings to the Stance Bar.

By default it will hide in vehicles and pet battles. Added options for Combat Icon on the player unitframe. Added options for Resting Icon on the player unitframe.

Added options for Health font on NamePlates. Added option to copy a single chat line by clicking a texture on the left side of it.

Added raid debuffs for the new Antorus, the Burning Throne raid. This requires testing and feedback by users. Fixed issue with Style Filter scale action.

Fixed pet type in the pet battle UI for non-English clients. Fixed pet type in tooltip for non-English clients. Fixed issue with nameplates not updating correctly when leaving a Warframe vehicle.

Fixed issue with chat history showing incorrect name on messages from BNet friends. Fixed issue which caused auras to not respect the Max Duration setting when priority list was empty.

Fixed issue which may have caused weird behaviour with player nameplate hide delay. Fixed issue which caused some Quick Join messages in chat to be duplicated.

Fixed issue which made it impossible to target raid members in vehicles in the new raid instance. This is a temporary workaround until Blizzard fixes the issue.

Various code clean-up by Rubgrsch. Tweaked pixel perfect code. Made sure Style Filters can handle alpha with flash action.

Moved datatext gold format option into the "Currencies" tab. Raid icons will now be displayed as text in the Copy Chat window so they can be copied correctly.

Chat History now supports multiple chat windows and will display the chat history in the correct chat window according to chat settings.

Holding down the Alt key while scrolling in the chat will now scroll by 1 line. Changed Ace3 skin to no longer add border on SimpleGroup widgets.

The Quest Choice skin is now enabled by default. Added option to show Quick Join messages as clickable links in chat. Added option to change duration text position on nameplate auras.

Added option to change castbar icon position on nameplates. Added font outline option for the Threat Bar. Fixed issue with nameplate scale not following Style Filter settings on target change.

Fixed issue with placement of microbar within its mover frame. Fixed issue which caused player unitframe to bug out when entering invasion point while in a Warframe.

Fixed error when setting text color on custom buff indicators. Fixed issue preventing you from inviting people on remote chat in Guild datatext.

Fixed issue which caused classbar to disappear from target nameplate. Fixed issue which caused enemy nameplates to break after having targeted a friendly unit in an instance and have the classbar appear above that nameplate.

Added Beacon of Virtue to Buff Indicator filter. Added more game clients to the Friends datatext. Skinned the "Skip Cinematic" popup frames.

Added a separate skin setting for Blizzard Interface Options. Changed Loot Frame mover to always be visible when movers are toggled. Code clean-up by Rubgrsch.

Updated some aura filters. Fixed error in castbar element for real this time. Fixed error in castbar element.

Fixed issue creating new style filters. Added Korean option for the "Numer Prefix Style" setting. This will allow unitframe tags to use the Korean number annotations.

If disabled it will allow it to match by spell name in addition to spell ID. Added possibility of setting alpha of the stack and duration text colors on RaidDebuff Indicator modules.

Added global option to choose which filter is used for the RaidDebuff Indicator modules. Added talent triggers for nameplate style filters.

Added instance type triggers to nameplate style filters. Added instance difficulty triggers to nameplate style filters. Added classification triggers to nameplate style filters.

Added toggle option for datatext backdrop. Disabling it will remove the backdrop completely and only show text. Added option to hide Blizzard nameplates.

If enabled then you will no longer see nameplates with the default Blizzard appearance. This option can be found in the NamePlate General Options.

Added cooldown trigger to nameplate style filters. This allows you to trigger a filter when one of your spells is either on cooldown or ready to use.

Added font options for the duration and stack text on nameplate auras. Added alpha action to nameplate style filters.

Added "name only" action to nameplate style filters. Added flash action to nameplate style filters. Added tick width option to player unitframe castbar.

Added tick color option to player unitframe castbar. Added "Auto Add New Spells" option to actionbar general options. Added Power Threshold trigger to nameplate style filters.

Added ability to match players own health in the "Health Threshold" trigger for nameplate style filters. Added role icons to the RaidUtility frame when in a raid.

Attempt more fixes towards the unit errors on nameplates. Fixed a divide by 0 error in Artifact DataBars.

Fixed issue which broke stealable border color on unitframe auras while in a duel. Fixed issue which broke item links and icons in the profile export when using table or plugin format.

Fixed issue with AP calculation on items in bags. We no longer use tooltip scanning. We have come up with a much better and accurate way of handling it.

Fixed issue with position of detection icon on nameplates when using "Name Only". Fixed issue with healer icon position when portrait is enabled on nameplates.

Fixed issue which caused the "Hide" action on nameplate style filters to incorrectly show hidden nameplates if "Hide" was disabled.

Fixed issue with portrait position on nameplates when healthbar is disabled but forced to be shown on targeted nameplate. Added and updated spell IDs in the RaidDebuffs filter.

Added Veiled Argunite to the Currencies datatext tooltip. Replaced more Blizzard font elements for panels where fonts were mixed. Various skin fixes and tweaks.

Added stealable border color on nameplate auras. Moved "Reset Filter" button in the Filters section and added requirement of an additional click to execute.

Optimized handling of events for the nameplate style filters to reduce performance impact. Added new library LibArtifactPower We will use this to improve AP calculations.

Added possibility of hooking into style filter conditions. Fixed a few font elements on Blizzard panels that were not getting replaced with chosen ElvUI font.

Added skin for the CinematicFrameCloseDialog frame. Added skin for the TableAttributeDisplay frame. Added quest boss trigger to nameplate Style Filters.

Both for buffs put on enemies and players. This will reset the Filter Priority list to the default state. Added a "Reset Filter" button to all default filters in the Filters section of the config.

This will completely reset the filter to its original state and remove any spells the user added. Added 2 new special filters for Aura Filtering: These can either allow or block all auras cast by player units meaning not NPCs.

Fixed taint which prevented kicking someone from guild. Fixed issue which caused "Fluid Position" option for Player unitframe to go missing.

Abeline Fixed rare error in nameplates when changing target. Fixed issue which may have caused some nameplate elements to stay visible when nameplate was not.

Fixed issue which caused nameplate mouseover highlight to stay visible until you moused over another unit. Changed how we control state of filters used in filter priority lists.

Tweaked default settings for aura filter priority lists based on feedback from users. Added skin for NewPetAlertFrame. Removed caching of HandleModifiedItemClick to allow hooks to fire from other addons.

The enabled state of a Style Filter for nameplates is now stored in your profile instead of being global. Added "Role" to Style Filter triggers.

Your current role has to match this before a filter is activated. If no role is selected then it will ignore this trigger and try to activate. Added "Class" to Style Filter triggers.

You can select which classes and specs this filter should activate for. Your current class and spec has to match this before a filter is activated.

If no spec is selected then it will only match class. Added "blockNonPersonal" special filter for aura filtering. Combine this filter with a whitelist in order to only see your own spells from this whitelist.

Changed various default settings for aura filtering in order to lessen the confusion for users. Added Veiled Argunite to Currencies datatext.

Disabled the "Boss" Style Filter by default. Fixed issue which broke the Ace3 config of other addons. Reverted some changes to Profiles section of ElvUI.

Added "Style Filters" to NamePlates, allowing you to perform various actions on specific units that match your chosen filter settings. Added a new aura filtering system to NamePlates and UnitFrames.

This new system is much more advanced and should allow you to set up the filters exactly how you want them. Added enhanced target styles for NamePlates.

A cool glow and arrows have been added, along with the ability to change their color. Added mouseover highlight to the NamePlates. Whether your business is local or global, we can ensure your products meet quality, health, environmental, safety, and social accountability standards for virtually any market around the world.

Automotive End of Life ELV Compliance Requirements ELV automobile end-of-life compliance for automotive related industries, including engines, components, engineering and certification activities.

Overview of the End-of-Life-Vehicle Directive regulation: Lead as an alloying element: Batteries to be labelled or identified Vibration dampers to be labelled or identified Wheel balance weights: Only for vehicles type-approved before 1 July and wheel balance weights intended for servicing of these vehicles, Until 1 July to be labelled or identified Vulcanising agents and stabilisers for elastomers in fluid handling and powertrain applications Until 1 July Stabiliser in protective paints Until 1 July Carbon brushes for electric motors: Copper in brake linings containing more than 0.

Vehicles type approved before 1 July and servicing on these vehicles 1 July to be labelled or identified Valve seats: Thick film pastes Until 1 July Batteries for electrical vehicles: However, in certain cases a vehicle is considered end-of-life simply due to the condition it is in.

According to the Waste Shipment Regulation, such vehicle may not be exported outside of the European Union. Today however with material prices on the rise, end-of-life vehicles are considered a valuable resource for many different materials rather than waste.

In , the total number of motor vehicles was M units of which passenger cars were largest group with M units.

With an annual new registration of However, official statistics only account for approximately 7M units as the official number of scrapped vehicles.

The difference in number is usually traded as a commodity product i. The concept of prevention is based on four pillars. Firstly , the aim is the reduction of hazardous substances in vehicles to minimise their release to the environment.

Thirdly , the producers both vehicle and component shall increase the demand for recycled material.

Finally , certain materials lead , mercury , cadmium , hexavalent chromium are forbidden except for a few applications with defined phase-out dates.

Since technology is subject to constant change, the Annex II is revised on a regular basis to account for new technical developments making certain materials in specific applications no longer necessary or allow for reduction of thresholds.

As of today, 5 revisions have already been conducted with revision 6 under preparation. Materials and components, which are either classified hazardous and thus shall not be released to the environment or should be dismantled to facilitate recycling, need to be coded for easier identification by treatment facilities.

Well known ISO standards are to be applied for marking purposes. With the advent of the ELV Directive, requirements for the physical treatment of vehicles and ubiquitous prerequisites for treatment facilities were introduced by drafting the Annex I to the ELV Directive as an enclosure.

Annex I describes minimum technical requirements any treatment facility need to adhere to. These are standards on buildings, premises and installations primarily designed to avoid fluids to be released to the soil.

The second part covers the physical treatment procedure. Annex I distinguishes between operations for de-pollution and treatment operations to promote recycling.

The first one, obligates treatment facilities to drain the ELV from all fluids, to remove components which are marked as being hazardous e.

The second one mandates the removal of certain components e.

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Validating the specifications, value and safety of your raw materials, products and assets. Formally confirming that your products and services meet all trusted external and internal standards.

ELV automobile end-of-life compliance for automotive related industries, including engines, components, engineering and certification activities.

Intertek automotive ELV compliance testing services include trace level detection for the presence of lead, mercury, chromium-VI, cadmium and other trace chemicals.

Assurance Enabling you to identify and mitigate the intrinsic risk in your operations, supply chains and business processes. Testing Evaluating how your products and services meet and exceed quality, safety, sustainability and performance standards.

Inspection Validating the specifications, value and safety of your raw materials, products and assets. Certification Formally confirming that your products and services meet all trusted external and internal standards.

Auditing Consulting Sourcing Training. Assurance Testing Inspection Certification. Through our network of over 43, people in 1, laboratories and offices in countries, Intertek provides quality and safety solutions to a wide range of industries around the world.

Global Reach Intertek is the industry leader with over 42, people in 1, locations in over countries. Whether your business is local or global, we can ensure your products meet quality, health, environmental, safety, and social accountability standards for virtually any market around the world.

Since technology is subject to constant change, the Annex II is revised on a regular basis to account for new technical developments making certain materials in specific applications no longer necessary or allow for reduction of thresholds.

As of today, 5 revisions have already been conducted with revision 6 under preparation. Materials and components, which are either classified hazardous and thus shall not be released to the environment or should be dismantled to facilitate recycling, need to be coded for easier identification by treatment facilities.

Well known ISO standards are to be applied for marking purposes. With the advent of the ELV Directive, requirements for the physical treatment of vehicles and ubiquitous prerequisites for treatment facilities were introduced by drafting the Annex I to the ELV Directive as an enclosure.

Annex I describes minimum technical requirements any treatment facility need to adhere to. These are standards on buildings, premises and installations primarily designed to avoid fluids to be released to the soil.

The second part covers the physical treatment procedure. Annex I distinguishes between operations for de-pollution and treatment operations to promote recycling.

The first one, obligates treatment facilities to drain the ELV from all fluids, to remove components which are marked as being hazardous e.

The second one mandates the removal of certain components e. For the consumer the primary focus of the ELV Directive is the responsibility of any given producer to take back the vehicles it has introduced on the market.

The obligation does not mandate the producer to physically do it on his own, but rather allows for networks the producer can set up with various treatment companies or by joining a collective system.

The collection systems need to fulfill the criteria of adequate area coverage. Indispensable is the general mandate to arrange take-back at no cost to the last owner of the ELV, however, two exemptions are possible.

If the vehicles lacks essential components or contains waste, the facility which takes the vehicle back is allowed to charge the last holder. While some markets favour collective systems, other markets have decided to allow own marque schemes.

The first is characterised by one company organising the collection network on behalf of its members, typically the producers. The later is organised by the producer directly through bi-lateral relationships and contracts.

Collective systems often go hand in hand with a deposit the first owner of a vehicle provides as collateral to be paid out when the vehicle is returned to a certified treatment facility at the end of its useful life.

The other alternative is a fund system which requires either first owner or producer to pay a certain amount of money to.

Fund money is not committed to vehicle return, but either used to finance other recycling projects or is even sunk in government budgets without any environmental impact or benefit.

Vehicle recycling under such strict legal framework requires constant and palpable communication to stakeholders. To measure the actual performance of the countries, targets were defined with the ELV Directive.

The targets are to be calculated based on the average weight of a single vehicle per year. While recycling is primarily defined as material processing with the purpose to use the material for the same or for a similar purpose, recovery is defined as incineration to generate energy.

The countries have to report the annual performance to the EU Commission. Details with regard to the Quota achieved country by country and year over year is available at Eurostat Website.

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